“Regenerative Symphony” is an immersive installation envisioning a future (2030-2050) reliant on recycling critical minerals, challenging current resource heavy extraction norms. By utilising AI and generative audio-visual pattern making, the artwork provokes new thinking in regards to materials used in advanced technology and the beauty of reuse.
Symbolically echoing the structure of a traditional symphony, an orchestra’s grand composition, “Regenerative Symphony” envisions a future where the silent, constant performance of critical minerals, which are essential building blocks for advanced technology, is brought to the fore. In this immersive installation, AI and generative audio-visual patterns transform these unseen elements into an ever-changing chorus, dynamically highlighting the beauty of reuse and challenging the heavy norms of resource extraction. Here, everyday minerals perform new symphonies of regeneration, urging us to rearrange their composition rather than extract more from natural landscapes.
The artwork’s algorithmic model is rooted in the Lotka-Volterra Predator-Prey model. It emphasises recycling and resource interdependence by simulating interactions among the three main material groups reliant on critical minerals: consumer electronics, renewable energy, and electric transportation. These elements are integrated into an AI architecture, illustrating the cyclic, symbiotic balance within ecosystems. This algorithmic influence extends to the audiovisual elements, shaping their behaviour and choreography in a poetic and critical manner. It provides insight into resource exchange and recycling, portraying critical minerals as essential players in the ongoing landscape of regeneration.
Credits:
Concept & Design: Studio Above&Below
Production: Studio Above&Below, MEET | Digital Culture Center
Computational programming: Tommaso Rodani, Cuturello Francesca
Research partners: Area Science Park
Sound design: Einar Fehrholz
Director of Photography: Riccardo Rolandi
Cast:
This artwork is realised by Studio Above&Below, and co-commissioned by MEET Digital Culture Centre with the support of Area Science Park Trieste as part of S+T+ARTS In the City, project co-funded by the European Union.
This artwork is realised by Studio Above&Below,
Co-commissioned by MEET Digital Culture Centre with the support of Area Science Park Trieste as part of S+T+ARTS In the City, project co-funded by the European Union.
Unreal Engine (Substrate Materials, Niagara)
Touchdesigner (Nvidia Flex & General Logic)
Custom Virtual Environments / OSC
Max MSP & Ableton Live
Cinema4D / Octane Render
Concept & Design: Studio Above&Below
Production: Studio Above&Below, MEET Digital Culture Center
Computational Programming: Tommaso Rodani, Francesca Cuturello
Sound Design: Einar Fehrholz
2024