“Regenerative Symphony” is an immersive installation investigating the desirable future of critical minerals, which are rare essential building blocks of emerging technologies. The project utilises synthetic and natural material data through a custom AI model for regenerative purposes, imagining a future between 2030-2050 in which humankind is purely dependent on recycling critical minerals, rather than extracting them from the landscape, challenging the current extreme difficulty of recycling critical minerals on a social and microscopic level. The project prototype results in a generative projection artwork that focuses on revealing the beauty of reuse through the metaphor of sound symphonies, manifested as an immersive audiovisual canvas which can be adjusted by visitors through predictive future data of material resources via feeding parameter prompts on an iPad.
Studio Above&Below
“There is always the same amount of visual and audio material within the composition. The audience prompts an algorithm and machine through changing market demands, material innovation, and environmental regulations. This influences and controls the material properties throughout each of its life cycles, affecting properties such as the speed at which a unit (mineral) passes through space, as well as parameters like viscosity, adhesion, and cohesion, making each unit part of a collective whole.”
This artwork is realised by Studio Above&Below,
Co-commissioned by MEET Digital Culture Centre with the support of Area Science Park Trieste as part of S+T+ARTS In the City, project co-funded by the European Union.
Unreal Engine (Substrate Materials, Niagara)
Touchdesigner (Nvidia Flex & General Logic)
Custom Virtual Environments / OSC
Max MSP & Ableton Live
Cinema4D / Octane Render
Concept & Design: Studio Above&Below
Production: Studio Above&Below, MEET Digital Culture Center
Computational Programming: Tommaso Rodani, Francesca Cuturello
Sound Design: Einar Fehrholz
2024