Using the landscape of London City Island as a starting point, the studio created virtual sculptures together with local children to enrich the new developed area. Collecting found objects and patterns from the surrounded area, virtual sculptures were created
by the children. Through story-telling, experimentation and mind-mapping, the sculptures are transformed into an Augmented Reality application and placed in form of physical plinths around London City Island as an invisible
sculpture trail. One of the aims is to inform children about different types of Augmented Reality technologies and computation, as well as introducing basic skills in 3D software modelling, storytelling and collaboration. The studio believes that it is important to teach a broad audience about essential computation in the surrounding in order to enable people to be active participants and critical shapers of those tools in the future.
MATERIALS: Print, Stone, Mobile Phones
TECHNOLOGIES: Unity, Cinema4D
SUPPORTED BY: Arebyte Gallery, London
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